using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Runtime.InteropServices; namespace GlassExample { class Program { [DllImport("user32.dll")] static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags); [DllImport("user32.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); [DllImport("user32.dll", SetLastError = true)] private static extern System.UInt32 GetWindowLong(IntPtr hWnd, int nIndex); public const int GWL_EXSTYLE = -20; public const int WS_EX_LAYERED = 0x80000; public const int LWA_ALPHA = 0x2; public const int LWA_COLORKEY = 0x1; [StructLayout(LayoutKind.Sequential)] public struct DWM_BLURBEHIND { public DwmBlurBehindDwFlags dwFlags; public bool fEnable; public IntPtr hRgnBlur; public bool fTransitionOnMaximized; } [Flags()] public enum DwmBlurBehindDwFlags : uint { DWM_BB_ENABLE = 0x1, DWM_BB_BLURREGION = 0x2, DWM_BB_TRANSITIONONMAXIMIZED = 0x4 } [DllImport("dwmapi.dll", PreserveSig = false)] public static extern void DwmEnableBlurBehindWindow(IntPtr hwnd, ref DWM_BLURBEHIND blurBehind); static void EnableBlurBehind() { IntPtr Handle = Process.GetCurrentProcess().MainWindowHandle; DWM_BLURBEHIND blur = new DWM_BLURBEHIND(); blur.dwFlags = DwmBlurBehindDwFlags.DWM_BB_ENABLE;// +DwmBlurBehindDwFlags.DWM_BB_TRANSITIONONMAXIMIZED; blur.fEnable = true; //blur.hRgnBlur = 0; blur.fTransitionOnMaximized = true;// DwmBlurBehindDwFlags.DWM_BB_TRANSITIONONMAXIMIZED; DwmEnableBlurBehindWindow(Handle, ref blur); } static void MakeTransparent(byte pct) { IntPtr Handle = Process.GetCurrentProcess().MainWindowHandle; int newDwLong = ((int)GetWindowLong(Handle, GWL_EXSTYLE)) ^ WS_EX_LAYERED; SetWindowLong(Handle, GWL_EXSTYLE, newDwLong); SetLayeredWindowAttributes(Handle, 0, pct, LWA_ALPHA); } static void Main(string[] args) { EnableBlurBehind(); MakeTransparent(170); //0 to 255 Console.WriteLine("Test"); Console.ReadKey(); } } }
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